Board of Advisors and Affiliated Organizations

The Liemandt Foundation
The Liemandt Foundation is a nonprofit family organization with a primary operating focus on improving education through technology. The goal of the Foundation’s Stealth Education Project is to facilitate the development of video games that rival the quality and game-play of today's top sellers, while "stealthily" teaching K-12 scholastic information along the way. The Stealth Education Project plans to make possible the creation of a student-built game through the "Hidden Agenda" contest, but also to facilitate, test and promote similar games in the future. Once stealth education is proven possible for middle school subjects, the Foundation sees no end to the effect that the educational games will have on children throughout the world. Check out more work by the Liemandt Foundation at www.hagames.com.

Richard Garriott
Richard Garriott, a.k.a “Lord British” published his first game in 1980, making him, author of the best-selling Ultima series, the first major commercial success in the online games market. Throughout his career, Richard has received extensive praise and numerous awards including Computer Gaming World’s "15 Most Influential Industry Players" and PC Games’ "Designer of the Year" and "Entrepreneur of the Year." In an industry that now rivals the movie industry in popularity, Richard is one of the few well-known "stars." In 1983, the Garriotts –Richard and his brother, Robert – established Origin Systems, Inc. The company is recognized as one of the innovation leaders in the ever-changing world of entertainment software. In 1992, Origin merged with Electronic Arts. Richard retired from Origin/EA in April of 2000 and formed Destination Games with his brother Robert. In May of 2001, Destination Games became part of NCSoft, the world's leading publisher of online-subscription based games.

Marc Prensky
Marc Prensky is an internationally acclaimed speaker, writer, consultant, futurist, visionary and inventor in the critical areas of education and learning. Marc is the founder of Games2train, an e-learning company whose clients include IBM, Bank of America, Nortel and Nokia. He is the author of the critically acclaimed Digital Game-Based Learning (McGraw-Hill, 2001). Marc’s professional focus has been on reinventing the learning process, combining the motivation of video games and other highly engaging activities with the driest content of education and business. He is considered one of the world’s leading experts on the connection between games and learning. His combination of educational tools and game technology is being accepted throughout schools, government and corporate America. Marc has designed and built over 100 software games in his career, including world-wide, multi-user games and simulations that run on all platforms from the internet to handhelds to cell phones.

The Digital Media Collaboratory
The Digital Media Collaboratory (DMC) is an initiative of the IC²Institute at the University of Texas at Austin to facilitate coordinated, inter-departmental research and development in digital and interactive media. The DMC partners with motivated, collaborative and innovative individuals, research groups, organizations and institutions for applied research projects that transform the ways people learn and work. The primary goal of the DMC is to research, to develop, to implement and to study the impact and influence of new interactive technologies and digital content that enhance human performance and improve the social good. Founded 25 years ago, the IC²(Innovation, Creativity & Capital) Institute is an international, transdisciplinary "Think and Do" tank devoted to solving unstructured problems to accelerate wealth & job creation and shared prosperity at home and abroad.

     
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