| Board
of Advisors and Affiliated Organizations
The
Liemandt Foundation
The Liemandt Foundation is a nonprofit family
organization with a primary operating focus on
improving education through technology. The goal
of the Foundation’s Stealth Education Project
is to facilitate the development of video games
that rival the quality and game-play of today's
top sellers, while "stealthily" teaching
K-12 scholastic information along the way. The
Stealth Education Project plans to make possible
the creation of a student-built game through the
"Hidden Agenda" contest, but also to
facilitate, test and promote similar games in
the future. Once stealth education is proven possible
for middle school subjects, the Foundation sees
no end to the effect that the educational games
will have on children throughout the world. Check out more work by the Liemandt Foundation at www.hagames.com.
Richard
Garriott
Richard Garriott, a.k.a “Lord British”
published his first game in 1980, making him,
author of the best-selling Ultima series, the
first major commercial success in the online games
market. Throughout his career, Richard has received
extensive praise and numerous awards including
Computer Gaming World’s "15 Most Influential
Industry Players" and PC Games’ "Designer
of the Year" and "Entrepreneur of the
Year." In an industry that now rivals the
movie industry in popularity, Richard is one of
the few well-known "stars." In 1983,
the Garriotts –Richard and his brother,
Robert – established Origin Systems, Inc.
The company is recognized as one of the innovation
leaders in the ever-changing world of entertainment
software. In 1992, Origin merged with Electronic
Arts. Richard retired from Origin/EA in April
of 2000 and formed Destination Games with his
brother Robert. In May of 2001, Destination Games
became part of NCSoft,
the world's leading publisher of online-subscription
based games.
Marc
Prensky
Marc
Prensky is an internationally acclaimed speaker,
writer, consultant, futurist, visionary and inventor
in the critical areas of education and learning.
Marc is the founder of Games2train, an e-learning
company whose clients include IBM, Bank of America,
Nortel and Nokia. He is the author of the critically
acclaimed Digital Game-Based Learning (McGraw-Hill,
2001). Marc’s professional focus has been
on reinventing the learning process, combining
the motivation of video games and other highly
engaging activities with the driest content of
education and business. He is considered one of
the world’s leading experts on the connection
between games and learning. His combination of
educational tools and game technology is being
accepted throughout schools, government and corporate
America. Marc has designed and built over 100
software games in his career, including world-wide,
multi-user games and simulations that run on all
platforms from the internet to handhelds to cell
phones.
The
Digital Media Collaboratory
The
Digital Media Collaboratory (DMC) is an initiative
of the IC²Institute at the University of
Texas at Austin to facilitate coordinated, inter-departmental
research and development in digital and interactive
media. The DMC partners with motivated, collaborative
and innovative individuals, research groups, organizations
and institutions for applied research projects
that transform the ways people learn and work.
The primary goal of the DMC is to research, to
develop, to implement and to study the impact
and influence of new interactive technologies
and digital content that enhance human performance
and improve the social good. Founded 25 years
ago, the IC²(Innovation, Creativity &
Capital) Institute is an international, transdisciplinary
"Think and Do" tank devoted to solving
unstructured problems to accelerate wealth &
job creation and shared prosperity at home and
abroad. |