| What
people and types of teams are eligible?
What
type of game should we build?
What
are the technical requirements of the game?
What’s
the overall process of this contest?
How
will the game be judged?
How
can this website help me?
How
do I know what a middle school kid thinks is cool?
This
seems like a ton of work – can I get college
credit for it?
Can I see games that have done well in the past?
What
people and types of teams are eligible?
Smart ones. Just kidding, although entrants must
be full time undergraduate or graduate students
of a two or four-year accredited college or university.
Students may enter on their own or in teams of
up to eight people. Heads up—our experience
shows that teams of four to six people often create
the kinds of games that win contests like this
one. Cross-disciplinary teams (e.g. a team with
a programmer, an artist, an architect and a writer)
are also encouraged, since dividing up tasks by
skill set is usually a good idea. Team members,
with the exception of the team captain, may change
after entry is submitted. For more information,
see the Official
Rules. [top]
What
type of game should we build?
Any kind, just make it cool. We’ll welcome
games of any theme, type or genre. Your game may
contain one level or multiple levels, as long
as on the whole it fulfills the requirements of
one subject from the teaching list. If you would
like to teach a middle school subject that is
not on our list, feel free to apply
to get it added.
You
may build your game on any platform (e.g. PC or
Mac), with the intention of the game being played
on any platform or console. For example, if complex
graphics are not a team strength, you might want
to consider building a game that is meant for
a portable console such as the Nintendo® Gameboy®.
Build
your game entirely from scratch, or use an engine
that already exists. Don’t be a show-off—your
chances of success are likely to improve with
the help of development kits and/or source code.
Of course, the more code you start with, the less
freedom you have to innovate – always a
trade-off. Check out the list of permissible
tools to see what's acceptable. If you would
like to use a tool that is not on our list, hit
the message board
with your idea. [top]
What are the technical
requirements of the game?
If you are building for a PC, you should build
your game on a modern computer, for Windows 2000
or a subsequent operating system. If you are building
with a specific console in mind, it must be a
console that is currently available on store shelves.
If
you use an existing tool or engine, it must be
on the list. If you want to use something that
isn’t on the list and have a strong argument
for why, tell it to the message
board.
All
concepts, design, art and sound must be original.
Your game should be built with an eye toward generally
acceptable aesthetic and sound qualities. In other
words, no "choppy play" or "poppy
sound."
The Hidden Agenda team reserves the right to build
your game for a platform other than the one for
which it was designed. We also reserve the right
to distribute or not to distribute and/or sell
your game through whatever distribution channel
or method we see fit. If you want to know more,
read the Official
Rules. [top]
What’s
the overall process of this contest?
First, you submit your killer entry to the contest.
The entry form requires a short description of
your initial game concept. Your concept may change
over time, but you are expected to submit a feasible
concept that you plan to explore. You may submit
your entry any time from September 18 through
December 15, 2003.
Then
you’ve got to actually create your winning
entry. Once your game is built, submit it via
mail any time between January 2 and May 1, 2004.
The game must be postmarked by May 1 to be accepted.
On
May 31, 2004, five finalists will be announced
on the Hidden Agenda Web site. The finalist teams
will be flown to Austin, TX in June 2004 to present
their games to a panel consisting of one or more
of the following: game developer icons, academic
specialists, game-based learning experts and middle
school teachers and students. The presentation
will include a question-and-answer session with
the panel of experts.
The
winning team will be chosen soon after the Austin
visit. The team will then work with the experts
to make final changes to the game (if necessary).
They will then receive their $25,000 prize.
For
more information, see the Contest
Calendar and Official
Rules. [top]
How
will the game be judged?
First, game experts and academics will review
all the games to determine whether they fulfill
the contest requirements (teaching and technical).
Games will then be judged based on the following
weighted criteria – 70% entertainment, 30%
education. They’ll break it down like this:
Entertainment:
* How entertaining is the game concept?
* How entertaining is the actual game?
* How innovative and unique is the game?
Education:
* How well does the game teach the subject?
* How “stealth” is the learning?
For
more information, see the Official
Rules [top]
How
can this website help me?
Visit www.hiddenagenda.com as often as possible
to catch contest updates, interviews with game
and education experts, thoughts about gaming from
middle school students, chat opportunities with
members of our impressive board of advisors, helpful
reading materials, technical help from other contest
entrants or just to talk smack. If your game artist
suddenly flakes out, you can even use the site
to recruit a new team member. [top]
How
do I know what a middle school kid thinks is cool?
Plan to test your game on a middle schooler before
you submit it. To win, middle school kids have
to like your game. So if you don’t know
what they like, do some research. Use the resources
available on the Web site, and talk to any middle
school kids or teachers you can find. If you post
a question on the message
board that should be answered by a middle
schooler, we’ll make sure you get an appropriate
answer. Building the coolest game in the world
doesn’t matter if your target audience thinks
it sucks. [top]
This
seems like a ton of work – can I get college
credit for it?
It’s worth a shot. If you’re planning
to win, you’re probably going to spend as
much time on this as you will on any of your classes.
If your school offers independent studies or senior
projects that are not classroom-based, you can
work with us to earn credit for building your
game. Email help@hiddenagenda.com
for help. [top]
Can I see games that have done well in the past?
Sure you can! Check out www.hagames.com to see some of the past winners in action, and claim a spot for your own game once you take home the giant $25K check. Note that these games didn’t look quite so polished back when they were submitted to Hidden Agenda – check out what they looked like then here. [top]
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