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The Winner Is ... Refuse of Space!
After a 2-day long judging period with Richard
"Lord British" Garriott, Marc Prensky,
educational game experts from the University of
Texas Digital Media Collaboratory, 5 middle school
teachers and 10 middle school students, everyone
agreed that each of the finalist games was unique,
innovative and fun in its own way. But when forced
to make a decision, Refuse of Space rose to the
top!
Refuse of Space, with its kitschy graphics, music
and voiceovers and its tried-and-true addictively
entertaining asteroids feel, uses real physics
and aeronautics to help you steer a pirate ship
through space. Just ask Morgan Hendry, the NASA
scientist intern brought onto the team to ensure
scientific accuracy. But how well did the game
"stealthily" educate? Carolyn Bramble,
an education major at the University of Wisconsin
(arguably the nation's top school in technology-enabled
education), was on point to confirm that Refuse
of Space fulfilled its "Hidden Agenda."
But nobody understood the goals better than Ethan
Levy, the team's captain (a communications major/game
developer from USC). Ethan was a Hidden Agenda
finalist last year, when he learned that a game
can be fun and it can be educational, but most
importantly it must be both at the same time,
with the learning "baked into" (and
not separate from) the gameplay and entertainment.

The other 4 finalist teams, all of whom did a
phenomenal job of embracing stealth education,
each had incredible strengths and great future
opportunitities. For example, every single teacher
that judged Ben Swanson's "AlgebrArcade"
has asked for (and will be granted) a copy of
the game to use in their classrooms -- they all
were shocked and impressed with how well Ben's
Pac-Man like math game taught students about the
*processes* behind algebra, whereas any methods
they've used in the past to teach the subject
have been more about memorization and less about
the important steps in solving equations.

Both BioSaga (Cornell) and Gut Wars (Pomona) were
successful in teaching students about the human
body and how it gains strength and fights illness
-- so much so that contest advisor Ben Sawyer
(director of the Serious Games Initiative) has
asked that they showcase these games at the next
"Games for Health" Summit. BioSaga is
a 3D RPG game that takes you through a kid's body,
examining such concepts as nutrition, intracellular
biology and viral infection. Built into the game
are fast-paced minigames, adding variation of
both game play and learning. Gut Wars allows you
to scramble through a human body (pick brain,
lungs, heart...) as either a virus, a bacteria
or a white blood cell -- with different goals
and effects depending on which role you are playing.

Jungle Jim's Nutty Puzzles, created by a team
from the School of Communication Arts, was so
polished and beautifully designed that you would've
thought it was plucked from the shelves at a game
store. A mousetrap-like flash game that has students
guessing which physics-based jungle accessory
(e.g. hammock, palm tree) would best get the coconut
from top to bottom has already been highlighted
at the SouthEastern Game Conference in Raleigh,
NC and has a strong future ahead.

On behalf of the Liemandt Foundation, the judges
and everyone who stands to benefit from these
fine games in the future, I want to thank each
entrant and especially each finalist for going
above and beyond and truly moving forward the
stealth education initiative!
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