| You
may build a game entirely from scratch, or you
use an engine that has already been built. We
believe your chances of building a successful
game will improve dramatically with the help of
pre-built technology—however the more structure
you begin with, the less opportunity you have
to uniquely incorporate your teaching subject.
Please consult the list of development tools to
see what's acceptable. If you would like to use
something that is not on our list and have a strong
argument for why, hit the message
boards with your recommendation. Click
here to see the latest additions.
Wild
Tangent
The WildTangent Web Driver platform enables the
creation of visually-rich, immersive, Internet-delivered
games with advanced features and game play not
found anywhere else online.
Genesis
3D
Genesis3D is a real-time 3D rendering environment
for all of your real-time 3D needs. With a large
online community, free online forums, and many
links to Genesis3D developers, you will find all
the support and tools that you need to begin developing
world-class, real-time 3D applications.
DarkBasic
Professional
DarkBASIC Professional is the most advanced games
development package built on the BASIC language
currently available.
Macromedia
Flash MX, and/or Macromedia Director MX
Use Macromedia Flash if you want to create rich
content, user interfaces, and web applications
that can be immediately deployed across all web
browsers and devices. Use Director if you want
to create rich content that includes real-time
content that can be deployed to the web, and on
kiosks and CDs, by using the Macromedia Shockwave
Player.
Torque
The Torque Game Engine is the engine that powers
Tribes 2 developed by Dynamix. It is a full featured
AAA title engine with the latest in scripting,
geometry, particle effects, animation and texturing,
as well as award winning multi-player networking
code.
Quake
II and/or Quake
II.Net
Id Software makes the Quake source code available
from their site. QuakeII.NET is a port of the
Quake II game engine to native and managed C++
under Microsoft Visual Studio .NET 2003. The code
has also been extended to allow the display of
radar of items in the Quake world.
BASS
Sound System
BASS is a sound system for use in Windows software.
It's purpose is to provide developers with a set
of powerful yet easy to use sample, stream, MOD
music, MO3 music, audio CD and recording functions.
Apple
The following resources are available from Apple.
XCODE
Debugging
Tools
CodeWarrior
OpenAL
for game audio
OpenGL
for 3D
The
following development tools have been recommended
by YOU and approved for game development
(see the message
boards for more info):
Game Maker Engine
FMod Library
Cosmos Creator
Open Mind Game Engine
3D Game Studio
GPL Libraries
AgentSheets
Irrlicht Game Engine
Ogre
ODE
NSIS
Audiere
Allegro
Adobe Atmosphere
Blitz
Blender
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