You may build a game entirely from scratch, or you use an engine that has already been built. We believe your chances of building a successful game will improve dramatically with the help of pre-built technology—however the more structure you begin with, the less opportunity you have to uniquely incorporate your teaching subject. Please consult the list of development tools to see what's acceptable. If you would like to use something that is not on our list and have a strong argument for why, hit the message boards with your recommendation. Click here to see the latest additions.

Wild Tangent
The WildTangent Web Driver platform enables the creation of visually-rich, immersive, Internet-delivered games with advanced features and game play not found anywhere else online.

Genesis 3D
Genesis3D is a real-time 3D rendering environment for all of your real-time 3D needs. With a large online community, free online forums, and many links to Genesis3D developers, you will find all the support and tools that you need to begin developing world-class, real-time 3D applications.

DarkBasic Professional
DarkBASIC Professional is the most advanced games development package built on the BASIC language currently available.

Macromedia Flash MX, and/or Macromedia Director MX
Use Macromedia Flash if you want to create rich content, user interfaces, and web applications that can be immediately deployed across all web browsers and devices. Use Director if you want to create rich content that includes real-time content that can be deployed to the web, and on kiosks and CDs, by using the Macromedia Shockwave Player.

Torque
The Torque Game Engine is the engine that powers Tribes 2 developed by Dynamix. It is a full featured AAA title engine with the latest in scripting, geometry, particle effects, animation and texturing, as well as award winning multi-player networking code.

Quake II and/or Quake II.Net
Id Software makes the Quake source code available from their site. QuakeII.NET is a port of the Quake II game engine to native and managed C++ under Microsoft Visual Studio .NET 2003. The code has also been extended to allow the display of radar of items in the Quake world.

BASS Sound System
BASS is a sound system for use in Windows software. It's purpose is to provide developers with a set of powerful yet easy to use sample, stream, MOD music, MO3 music, audio CD and recording functions.

Apple
The following resources are available from Apple.

XCODE
Debugging Tools
CodeWarrior
OpenAL for game audio
OpenGL for 3D

The following development tools have been recommended by YOU and approved for game development (see the message boards for more info):
 
Game Maker Engine
FMod Library
Cosmos Creator
Open Mind Game Engine
3D Game Studio
GPL Libraries
AgentSheets
Irrlicht Game Engine
Ogre
ODE
NSIS
Audiere
Allegro
Adobe Atmosphere
Blitz
Blender

     
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